Vajraryans

Game Design Project, National Institute of Design, R&D Campus, Bangalore

Independant Project

The

OBJECTIVE

To construct a consistent and abundant fictional Universe for a Fantasy Fiction Action RPG world setting and derive a multilinear Storyline from it.

GENRE

Action RPG for PC/Console

PITCH

You have three Protagonists: A Brute, an Assassin, and a Monk; and they aren't friends really. Each of them has a personal journey to make and a story to tell under the grand overarching Game Narrative. Welcome to the Land of Zaha, where humanity stands at the birk of a downfall owing to political and sociocultural conflicts. An age-old prophecy predicts that there shall be one savior of the land but the oracles forsee three warriors rise to the call.

Whose life will you choose to live? 

 

CHARACTER DESIGN

As the player, you are given a cinematic plus interactive introduction to each of the three protagonists in brief before getting to choose to play one of them. The following describes their basic characteristics. Each of them has one dominant trait that stands out.

Strenght - Agitlity - Intellect

They say his eyes are always red and rage never leaves him. Being the most feared man in the realm comes with a reputation to live up to. He can cut through men with a single slash of his battleaxe. He can smash walls into smithereens with his enormous War Hammer. What makes him really dangerous though is the fact that his enormous body is his best weapon.

As swift as the wind and as silent as the moon, she strikes her enemies down when they least expect it. With no regard for the lives of those who end up on her list, she is regarded to be a ghost by some and a witch by others.  But the scariest part is that she doesn’t fight alone; when she attacks, she brings with her a swarm of deadly assassins and you’d wish you were a child she spared who could live to tell the tale.

A master of disguise, he continues to hide from the eyes of law. But don’t be fooled by his size and silence. Take a gang with you, or a horde, it just doesn’t matter. When it’s all said and done, he’ll be the last man standing. As eerie as it may seem, his victims often lose memory of what happened and even go as far as to forgetting how they got their wounds.  He never kills, but when he’s not happy, they say death is a mercy boon you’d rather wish for.

 

UNIVERSE BUILDING

I developed a Universe Construction Canvas for building fictional Universes during this project. Click on any section of the box to visit the Universe Documentation Page.

 

GOVERNING

BODY

CALENDAR SYSTEM

CURRENCY AND REVENUE

INSTITUTIONS OF POWER

TECHNOLOGICAL ADVACNEMENT

GEOGRAPHICAL TOPOGRAPHY

SOCIETY FACTIONS

HISTORY AND MYTHOLOGY

THREATS TO THE WORLD

 

THE EMOTIONAL JOURNEYS

The following section is an inside peep into the protagonists' emotional journeys through the game.

Angadh's Story Arc

Hana's Story Arc

Ibu's Story Arc