RESEARCH WORK IN PROGRESS

The constant

Mechanics

Level Design

Character Design

Gameplay

Narratives

Desired Experience

The variables

(The Gamarative)

LEVEL DESIGN

NARRATIVE

Consequences

(Plot development)

Emotions

Compulsion

(Need for interaction)

Emotions

Familiarization

(Game world Knowledge)

GAMEPLAY

Intentions

Escape

Lead

Follow

Fight

Collect

Search

Protect

Chase

Actions

Run

Jump

Climb

Attack

Dodge

Hide

Loot

Explore

Instincts

PRIMARY STORY STRUCTURE

Call for

Adventure

Resolution

The world is a different place. Problems are solved. The protagonist has evolved into a stronger and wiser character

Transformed State

Conflict

Threat

Misunderstanding

Chaos

Upset the balance

Disturbance

Normal World

Predictable events

Repetitive patterns

Protagonist has no purpose

Initial State

Narrative Design Strategy

focuses on

Primary Layer

(Story Content)

Results in

Predetermined Narrative Structure

Influences

Secondary Layer

(Audience Imagination)

Results in

Independent Intimate Audience Experience

SECONDARY LAYER

Narrative Design Strategy

Narrative Design Strategy

Primary Layer

(Story Content)

focuses on

focuses on

Results in

Immersive Narrative Player  Experience

Audience centric Narrative Structure

Results in

Audience

Interaction

Secondary Layer

(Audience Imagination)

Influences

Deciding the Final Objective

Readying the player for the end

The final Sprint

TONE OF

PLAYER

EXPERIENCE

Establishing Protagonist's Purpose

Who am I?

Where am I?

Building Player Familiarity

Designing suitable mechanics

Aligning Player and Protagonist Psyche

Objective

Action Confirmation

Opposing Agent

Guiding Agent

Interaction

SEQUENCING

THE NARRATIVE

THE GAMARATIVE CYCLE

Emotion Chart Mapping

Player Persona Generation

CONVERGING

THE NARRATIVE

Emphasis on Transformation

What's at

stake

Instinctual Drive

How to progress?

PLAYER

Player 

Mindset

Opposition and help

Risk Assessment

Repurcussions

What player wants

Action Confirmation

Progress Update

Narrative Advancement

Emotional Rush

Instinctual Drive

Forthcoming Anticipation

What protagonist wants

Guiding agents

Why this objective is reasonable - 

World Building

Impact of Choice on the Game world

Constraints and Facilitation

Game Elements Responding to Choice

Succeed Effect

Fail Effect

Game world reacts to the Player action

Changes in the game world

GAME WORLD

Abort Effect

Objective

Choice 1

Exploration

Action

Choice 2

Choice X

Objective

Direction

Emphasis on Transformation